I am interested in knowing of any educational gaming that you have encountered that has made a difference in your classroom. I know that I am slow on the up take in this area, but a student brought in the game "Civilizations" and it seemed like a great way to hit some Social Studies standards. Has any one tried an endeavor such as this and if so, what was your experience?

Tags: gaming, interactive, learning, standards

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Our middle school gifted program participates in a program called Future Cities. They use the SimCity software to design cities, then build them in 3D. Each year there is a "focus", students write presentations and take the cities to Kansas State U and KU on alternate years to have engineering professors judge them.
What a great idea! I will be sure to check it out! Got to love education in Kansas!
Hi Tina,

Have a look at this site. Our project officer has added some links/resources under Games in Learning www.gamesinlearning.com it my be o some help on ideas for you.
Hi! Go to www.cyndidannerkuhn.info. She is a teacher at FHSU and has compiled ALL the game and info websites from her college classes. She's actually the one who brought 2.0 to our attention! It is amazing how much she has found. My kids (4th grade) like to use Tackle Math Football and the BBC's Dance Mat Typing.
Hi Tina,
Not gaming in the traditional means but more of a virtual environment (built on opensource croquet)... here are the details:

1) Download the sim -=here=- (296 megs)
2) Unzip the file
3) Start the sim (using the direction in the slidecast above)
4) Send feedback to [url=mailto:rich.white@greenbush.org]rich.white@greenbush.org[/url]
5) Enjoy !
Sylvia, Great blog post. You Aussie's do some special stuff! I also like your buzka .....

I am in the EFL field and use and promote games with the teachers I train. I also echo those here who have called for having the students make the games!!!! This is a must, must, must, in my opinion, of a progressive 2.0 educator.

I really believe in their power, even and maybe even especially for, assessment.

I've linked a powerpoint which outlines the games I've either produced myself or people have access through, through my site. Unfortunately, to get access you must be an EFL Classroom member. I love Fling the Teacher. So simple but a very easy way for teachers to test students and motivate, make an interactive, summative "test". Here's an example I did for the orientation of new teachers to Korea, testing their knowledge of Korea. Andrew Field is an example of an innovative educator.

My own games have been used across the globe. One thing that is nice about games, they can be shared, are repeatable, students can redo outside the classroom, replay. Great for education. But especially when student created, I believe they really instill learning.

I attached a couple of other examples of recent games I've made for the classroom. Transl8it motivates those teenagers enamoured with cell phones, to learn some literacy skills.

I use online video games with English Language Learners as a language development activity. People might be interested in reading an article I've written about it called "Pointing and Clicking For ESL: Using Video Games To Promote English Language Development" (http://www.bayworld.net/ferlazzo/videogamearticle.html).
Hi Tina,
Lyn Lord, a history teacher at Kimball Union Academy, has used Civilization III to very good effect in her World History course.
Partly as a result of her communication with Firaxis Games they have started an educators forum on their website which she helps to moderate. They intend to come out with a new licensing scheme for education to avoid the technical problems inherent in the present install ( game must be played with the same CD in the drive with which it was installed, meaning students must use the same machine in the lab every time and must match up the computer with the specific CD that was used when I installed it)
I made a short video about the experience and posted it on TeacherTube


Our experience has been so successful the administration wants every World History class to use it for a term.
Although I am teaching mathematics, but while surfing net for mathematics game,I came across Seterra. Seterra is a challenging geography program with 70 different exercises. Learn about countries, capitals, flags and cities in Africa, Europe, South America, North America, Asia and Australia, using outline map exercises!
Click on the given link to download. Its free!!!


Be in touch.
You may visit my blog http://mykhmsmathclass.blogspot.com for maths related stuff through activities and projects.
I am brand new to Classroom 2.0 but not new to the gaming in education discussion. I have been using a game called Making History from Muzzy Lane Software for 3 years in my world civ. classes. My classes are generally sophomores (with a few others mixed in). The game is a turn based strategy game about key moments in time in WWII. The game has been very successful as a teaching tool for me. You can read all about it on my blog http://davidmcdivitt.wordpress.com and you can go to my classroom2.0 page and watch a video that CBS News shot in my classroom. I have also used The Sims in my Sociology class. I love to discuss games in education!
In our K-6 grade district we have an intervention specialist who has created a website full of standards linked web games. Over the past three years she has shown positive growth in student scores for those students who participate in her program. All students in the school can participate, and her site is now being used by most of the schools in our district. The great thing about it is that you don't have to go looking around for a web game on a specific area, she's got it all there for you.
In your search bar go to Spang Gang, It will be the first listing that comes up "Mrs. Spang's Class. The quickest link to grade level games is the little white square with a picture of Tiki Joe on the lower left side of the page.
Do you know about Persuasive Games (http://www.persuasivegames.com/)? The site uses games to try and persuade you to change your opinion about a current issue. You could have students research current issues and then have them build games to change a person's opinion.



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