Hi, I'm doing a directed study for my undergrad on the 'gamification' of the classroom. This isn't so much using video games in the classroom, but using the dynamics that games utilize. For example, allowing students the 'freedom to fail', using carefully designed 'progression' etc.
I'm starting to realize that good teaching already utilizes these dynamics ('freedom to fail' = formative assessment) (progression = scaffolded instruction) etc.... and it's throwing a wrench in my study.
Anyone out there finding similar/different things on this topic? Thoughts?
Hey Andrew. Check out the guild at http://3dgamelab.org. Some good discussions about Quest-Based learning going on over there.
There are many discussions on this topic: http://bit.ly/YFQEFN and sites like Gamification.co are useful for open discussion. I would be interested if you could expand on how it is throwing a wrench in your study as well.
I'm not sure how that wrenches your study. I think it is proof that gamification is a wise path to follow. If you haven't yet read any of Jane McGonigal's work like Reality is Broken or watched her TedTalk (http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_wo...) I'd definitely check them out.
Thanks for the reply's everyone, your comments are helpful... please disregard my 'wrench' comment, I was referring to how it is changing my original direction, not that it is making it void. I should better learn my idioms before posting. btw I'm really happy to have found the classroom 2.0 community!