Daniel Edward Sagmiller
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  • Oconomowoc, WI
  • United States
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Daniel Edward Sagmiller's Discussions

I just released my first Game Development book.

Started this discussion. Last reply by Fatma Al Amir Oct 6, 2013. 1 Reply

http://ning.it/196Fj8v - I completed a book on game development, design and release.  It teaches C#, XNA and many of the practical skills needed…Continue

Finishing a Game Development Book, need help...

Started Nov 21, 2012 0 Replies

Hello, I've just finished my first draft on a Game Development book, that I plan on using in college classes I teach.  At the moment, I'm working on a syllabus/teachers guide to act as a companion…Continue

Tags: Book, Games, Programming, C#

Educational Video Games for Highschool?

Started this discussion. Last reply by Daniel Edward Sagmiller Jan 12, 2012. 3 Replies

Hello, I've been trying to find educational games for an older audience.  Most games like this only seem to go up to the 5th grade, or barely qualify as a game at all.  Does anyone know of good…Continue

Passion over Coverage, a non-profit near Waukesha, WI

Started Oct 21, 2011 0 Replies

Hello, I'm working on starting on 501(c)(3) organization focused on teaching the drive to learn over the wider spectrum of covering as many parts of a topic as possible.  Not that the facts are…Continue

 

Daniel Edward Sagmiller's Page

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Fatma Al Amir liked Daniel Edward Sagmiller's discussion I just released my first Game Development book.
Oct 6, 2013
Fatma Al Amir replied to Daniel Edward Sagmiller's discussion I just released my first Game Development book.
"It sounds interesting, I am downloading the book right now =) Thanks for sharing  "
Oct 6, 2013
Daniel Edward Sagmiller liked Daniel Edward Sagmiller's discussion I just released my first Game Development book.
Oct 6, 2013
Daniel Edward Sagmiller shared their discussion on Twitter
Oct 6, 2013
Daniel Edward Sagmiller posted a discussion

I just released my first Game Development book.

http://ning.it/196Fj8v - I completed a book on game development, design and release.  It teaches C#, XNA and many of the practical skills needed to manage your project, a team and even release a game.  I had originally prepared it to get published and go to print, to teach at colleges for my classes, and for others, but over the last month, have decided to release it for free to the world as a download.  Its target audience is ages 13-17,…See More
Oct 6, 2013
Daniel Edward Sagmiller replied to Ashley Rawls's discussion Are we pushing technology too much?
"I believe that it all comes down to usefulness and progress. Since cursive was brought up in specific, consider this:  We originally wrote in pictures, then developed more complicated and direct forms of writing.  At the advent of these…"
Nov 21, 2012
Daniel Edward Sagmiller replied to John Faig's discussion Student-developed Curriculum
"I do something similar to this quite often.  I teach game development, and shortly after the class begins, I start letting the students shape things.  It has to still be in a target that I feel comfortable with, and that I feel won't…"
Nov 21, 2012
Daniel Edward Sagmiller posted a discussion

Finishing a Game Development Book, need help...

Hello, I've just finished my first draft on a Game Development book, that I plan on using in college classes I teach.  At the moment, I'm working on a syllabus/teachers guide to act as a companion book.While I've been writting up the course plans, I'm realizing a few chapters will need to change.  So far, This is the general flow of a session:Quiz on homework ( which is usually pre-reading a chapter and thinking about a particular question and how it applies to the world around them.)Open…See More
Nov 21, 2012
Daniel Edward Sagmiller replied to Eric's discussion Teaching Programming - It makes students carry themselves differently
"I've taught numerous programming classes, and I have to agree with you.  (Although, I have seen programming classes have poor responses depending on the teacher)   I think a big part of this is something that plagued me through out…"
Jan 25, 2012
Daniel Edward Sagmiller replied to Daniel Edward Sagmiller's discussion Educational Video Games for Highschool?
"You make some good points on the other games.  I'm thinking I'd like to find games to help out for common skills in school, and not just limited to logistics and strategies History (possibly Civilization, possibly historically…"
Jan 12, 2012
Justin Eames replied to Daniel Edward Sagmiller's discussion Educational Video Games for Highschool?
"Hey Daniel,         I've had success with Spore, Rollercoaster Tycoon (there any many games in the Tycoon Series), and SimCity.  Although not perfect, Spore is good for reiterating concepts surrounding natural selection…"
Jan 12, 2012
Daniel Edward Sagmiller replied to Daniel Edward Sagmiller's discussion Educational Video Games for Highschool?
"it occured to me that many games might already do similar things, that could be improved by adding knowledge based skill increases.   For instance, many MMO's have things like mining for materials, smelting them and producing other…"
Jan 11, 2012
Daniel Edward Sagmiller posted a discussion

Educational Video Games for Highschool?

Hello, I've been trying to find educational games for an older audience.  Most games like this only seem to go up to the 5th grade, or barely qualify as a game at all.  Does anyone know of good educational video games that might interest Ages 13-17?  Can be on anything in general, but I would love to see math and chemistry. Kodu was recommended for learning to program, and general logic. -…See More
Jan 11, 2012
Daniel Edward Sagmiller liked Elizabeth Crawford's discussion Ten Education Policies That Need To Go
Nov 3, 2011
Daniel Edward Sagmiller replied to Elizabeth Crawford's discussion Ten Education Policies That Need To Go
"I really have to agree with the idea of getting rid of tenure, or preference by experience.  Some of the best teachers have been the ones that came in with fresh ideas to get the kids (of today's world) interested in their topics. …"
Nov 3, 2011
Daniel Edward Sagmiller replied to Jerry Hendrix's discussion Managing Technology in the Classroom!
"This is actually for a private school, not a high school.  The class is programming (Games, Sites, Databases, Etc...) and mixes kids from various age groups typically grades 9-12"
Nov 2, 2011

Profile Information

School / Work Affiliation
Learn Build Play
Website
http://www.LearnBuildPlay.com
Skype Account
LearnBuildPlay
About Me
Hello, I'm a game developer/instructor. I teach typically age ranges 13-17, and 18-40. I cover all sorts of interesting topics, like Binary, Encryptions, Gate Logic, Alpha Coloring, Architecture, Effective Design, Team Work, Networking, goal oriented education, and keeping the students driven more than learning facts.

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At 10:32am on September 28, 2011, Grace Gorman said…
 
 
 

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