(My apologies for the cross posting!)
I am currently conducting a literature review and compiling an annotated bibliography on the use of 3D multi-player online games and virtual worlds for collaborative learning. If you are aware of any published reports of *empirical* studies (i.e. containing actual qualitative or quantitative data, as opposed to theoretical/conceptual or position papers) and/or case studies/exemplars of practice in this area, I would be most grateful if you could point me in their direction! So far, most of the papers I have come across have been severely lacking in data, and, unfortunately, have been based largely on rhetoric rather than solid evidence.
I'd be more than happy to collate all responses received and share them with anyone who may be interested.
Many thanks in advance,