3D multi-player games and virtual worlds: empirical research and case studies

Hi all,

(My apologies for the cross posting!)

I am currently conducting a literature review and compiling an annotated bibliography on the use of 3D multi-player online games and virtual worlds for collaborative learning. If you are aware of any published reports of *empirical* studies (i.e. containing actual qualitative or quantitative data, as opposed to theoretical/conceptual or position papers) and/or case studies/exemplars of practice in this area, I would be most grateful if you could point me in their direction! So far, most of the papers I have come across have been severely lacking in data, and, unfortunately, have been based largely on rhetoric rather than solid evidence.

I'd be more than happy to collate all responses received and share them with anyone who may be interested.

Many thanks in advance,


Tags: 3D, MMOG, MMORPG, games, research, virtualworlds

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Cybertypes: Race, Ethnicity, and Identity on the Internet

Deals more with how people develop and craft their online personalities. Talks about how people construct representations of themselves that may often differ from their actual race, gender, age, and orientation. Opportunities & pitfalls. Full of resources, full of comparisons of how these topics are portrayed in the media (the compare & contrast of Snowcrash vs Neuromancer vs The Matrix was jaw dropping).

I think this reading can help sensitize an educator to the powerful forces at play when guiding young people into fashioning personae for themselves. It helped me confront my own preconceptions of gender and race on the internet.
I happen to be reading a fiction book right now, Accelerando by Charles Stross. Goes hand and hand with the questions raised. Haven't finished it, however, so I am not quite ready to reccomend it (though I really dig it so far).
Have you looked around the River City Project?
Dr. Appelman has a research group on this subject at Indiana University Bloomington. Columbia U's Teacher's College is involved with a multi-institution collaboration with Microsoft as well. Hope that helps.
Actually, I might be interested in that. I applied to Harvard GSE's TIE Program (home of the lead on River City Project, Dr. Dede), and one of my interests in World Languages (Japanese in particular) and virtual worlds. Thanks for the info.
Hi Mandy - great to see word about SLanguages is getting around.

Btw, I am always looking for more information to put up on the publications page - and over the next few weeks I will be adding more content. So please do suggest any further content (videos, papers, links, presentations etc).

While I'm here, I'll mention that the Call for Papers deadline is Friday 10 April 2009. More info at www.slanguages.net/callforpapers.php.

You may want to contact Professor Ken Perlin, who is currently conducting research at the Games for Learning Institute at New York University.

Also, I would welcome a compilation of what you receive, as per your offer. Thanks!

I looking for anyone who has used the Wii fitness in a classroom sitting , results and appilcations...Pat
I see the original post is a little over a year old, but I just came across it now. Having said that here are two websites/articles you may find useful. The first is a news article, but I'm sure you can contact the lead researcher at UCF for more info. The second link is a study in the AACE Journal (Association for the Advancement of Computing in Education).

UCF and Lockheed Martin Announce Partnership to Expand New Screenin...
Envisioning the Educational Possibilities of User-Created Virtual W...



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