The Future of Direct Manipulation Immersive Environments in the k-12 Classroom

Some of my ramblings regarding my work on "Direct Manipulation Immersive Environments in the k-12 Classroom" for students

Here are the big broad strokes of where I would like to go with the Edusim project in time (and other projects like it).



Focus & Criteria:

LOW Cost, Low Barrier, 3D, Small Footprint, Natural, K-12, Immersive, Direct Manipulation, Multi-User



Edusim generation 1 (current development)

* Surface devices (augmenting what the interactive whiteboard is)

* 3D - engaging - lesson driven

* Direct manipulation (touch)

* Multi- User

* Modifiable (student can add object in a simple natural way - currently with Tea Painter)



Edusim 2nd generation
* Surface devices (Augmenting what the interactive whiteboard is)

* 3D - engaging - lesson driven

* Direct manipulation (touch)

* red/blue object shading (Students wearing glasses for visual effect)

* Multi- User

* Modifiable (student can add object in a simple natural way)



Edusim 3rd generation
* Surface devices (A new haptic enabled surface - or finger device providing feedback?)

* 3D - engaging - lesson driven

* Direct manipulation (touch)

* red/blue object shading (Students wearing glasses for visual effect)

* Surface/finger device to provide haptics for touch feedback eventually?

* Multi- User

* Modifiable (student can add object in a simple natural way)



Edusim 4th generation (K-12 simi-CAVE based system? Still thinking about)

* Surface devices (A new mobile (de-constructable) low footprint low cost concave surface - cloth "tent" type structure perhaps)

* 3D - engaging - lesson driven

* Controller driven - Touch on cloth surface?

* red/blue object shading (Students wearing glasses for visual effect)

* ?

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