I have recently become interested in games for education. Since I am an elementary emotional support teacher, I use game on a daily bases to teach my students develop social skills. I see how that it works with them in that setting and I also see how it could be used in other academic settings. One of the problems using games for academics is the cultural stigma that goes with the name of “game.”
I have come across some articles that show that if games are produced and marketed using almost any other term, they are embraced with enthusiasm. That shows me that the product has not changed just the way people perceive. My question is, do we continue to produce and market games under many pseudonyms or do we try to change people’s minds and show them that games are not just for waisting time?