Video Games in the Classroom - Classroom 2.02024-03-29T11:56:20Zhttps://www.classroom20.com/forum/topics/649749:Topic:2391?feed=yes&xn_auth=noCheck out the LearnCentral ev…tag:www.classroom20.com,2010-01-05:649749:Comment:4248942010-01-05T19:42:18.428ZJeff Applegatehttps://www.classroom20.com/profile/JeffApplegate
Check out the LearnCentral event next week (January 13th) at 8pm Eastern. The Learning Games Network is gathering a community of teachers specifically interested in incorporating games into the classroom, and also in learning about developing their own games to build into the curriculum. The LearnCentral event link is <a href="http://www.learncentral.org/node/44257" target="_blank">http://www.learncentral.org/node/44257</a> .
Check out the LearnCentral event next week (January 13th) at 8pm Eastern. The Learning Games Network is gathering a community of teachers specifically interested in incorporating games into the classroom, and also in learning about developing their own games to build into the curriculum. The LearnCentral event link is <a href="http://www.learncentral.org/node/44257" target="_blank">http://www.learncentral.org/node/44257</a> . There is an area listing lots…tag:www.classroom20.com,2007-04-03:649749:Comment:24512007-04-03T03:32:42.280ZShamblesguru (Chris Smith)https://www.classroom20.com/profile/shambles
There is an area listing lots of 'Games in Education' research on the page <a href="http://www.shambles.net/games/">http://www.shambles.net/games/</a> which might help ... but you'd need to invest the time to really get into it all.<br />
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There is no quick fix or answer as with most things in education ... other than what time's the last bell ;-)<br />
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... as far as convincing your wife ... UUMMMmmm ... now that's a dangerous question to answer, a romantic week in Jamaica might help ... you could even go…
There is an area listing lots of 'Games in Education' research on the page <a href="http://www.shambles.net/games/">http://www.shambles.net/games/</a> which might help ... but you'd need to invest the time to really get into it all.<br />
<br />
There is no quick fix or answer as with most things in education ... other than what time's the last bell ;-)<br />
<br />
... as far as convincing your wife ... UUMMMmmm ... now that's a dangerous question to answer, a romantic week in Jamaica might help ... you could even go as well ;-) I haven't actually put my han…tag:www.classroom20.com,2007-04-03:649749:Comment:24492007-04-03T03:24:39.495ZDiana Laufenberghttps://www.classroom20.com/profile/laufty
I haven't actually put my hands on this one, but have been looking into <a href="http://www.making-history.com/">http://www.making-history.com/</a>. Looks promising but as with all things, I am not sure that is feasible in our current funding structure.
I haven't actually put my hands on this one, but have been looking into <a href="http://www.making-history.com/">http://www.making-history.com/</a>. Looks promising but as with all things, I am not sure that is feasible in our current funding structure. There was a study done in Chi…tag:www.classroom20.com,2007-04-03:649749:Comment:24282007-04-03T00:40:17.039ZChris Crafthttps://www.classroom20.com/profile/crafty184
There was a study done in Chile using students from a wide variety of socioeconomic backgrounds using Nintendo Gameboys to learn basic language skills like reading.<br />
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The study was well done but slightly flawed, and skewed to show a benefit to the technology, but if controlled for, I suspect no benefit to the technology would be readily available.<br />
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It's not about the technology you use, it's about the instructional design. Design a good lesson and it doesn't matter (according to the research)…
There was a study done in Chile using students from a wide variety of socioeconomic backgrounds using Nintendo Gameboys to learn basic language skills like reading. <br />
<br />
The study was well done but slightly flawed, and skewed to show a benefit to the technology, but if controlled for, I suspect no benefit to the technology would be readily available.<br />
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It's not about the technology you use, it's about the instructional design. Design a good lesson and it doesn't matter (according to the research) what you use to deliver it, be it a game or a lecture. Sounds counterintuitive but it's shown true in the studies.<br />
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Chris Craft I have one and use Brain Age.…tag:www.classroom20.com,2007-04-02:649749:Comment:24222007-04-02T23:59:35.026ZJohn Tannerhttps://www.classroom20.com/profile/REMC39
I have one and use Brain Age. I love it. Now I am older, late 50's, but I also have an 8 year old son who also plays Brain Age. The game allows you to set up profiles that are given random tests everyday or everytime you connect and you are asked to take some random tests then your scores are given an average and then your Brain Age is calculated. The better you perform on the tests the younger your Brain Age. My son and I have set up profiles and we take our tests and as of today his Brain Age…
I have one and use Brain Age. I love it. Now I am older, late 50's, but I also have an 8 year old son who also plays Brain Age. The game allows you to set up profiles that are given random tests everyday or everytime you connect and you are asked to take some random tests then your scores are given an average and then your Brain Age is calculated. The better you perform on the tests the younger your Brain Age. My son and I have set up profiles and we take our tests and as of today his Brain Age is 42 and mine is 52. He loves this competition and beating the old man. It also creates a dialogue between us about the tests and we help each other out and look for other like examples of the tests online or in books. It is fun and I think Nintendo is onto something here with the older generation of course but in the future I can see some new games aimed at the younger students. I don't know if you need a Ni…tag:www.classroom20.com,2007-04-02:649749:Comment:23952007-04-02T20:47:48.082ZJames Dykstrahttps://www.classroom20.com/profile/MrPuffin
I don't know if you need a Nintendo, but there's plenty of great educational reasons for playing games in class. This one, LineRider (http://official-linerider.com/play.html), sure makes me wish I were a physics teacher. I haven't found a lot of good ones for history/Social Studies, but I'd sure like to. Games, I think, really can bring across the curriculum in a completely different way that appeals to nearly all students, and, as you suggest, can develop a lot of mental agility.
I don't know if you need a Nintendo, but there's plenty of great educational reasons for playing games in class. This one, LineRider (http://official-linerider.com/play.html), sure makes me wish I were a physics teacher. I haven't found a lot of good ones for history/Social Studies, but I'd sure like to. Games, I think, really can bring across the curriculum in a completely different way that appeals to nearly all students, and, as you suggest, can develop a lot of mental agility.