All Discussions Tagged 'gaming' - Classroom 2.02024-03-29T09:10:45Zhttps://www.classroom20.com/forum/topic/listForTag?tag=gaming&feed=yes&xn_auth=noGamification in the classroomtag:www.classroom20.com,2013-02-19:649749:Topic:9137792013-02-19T21:37:28.057ZAndrew Stotthttps://www.classroom20.com/profile/AndrewStott
<p>Hi, I'm doing a directed study for my undergrad on the 'gamification' of the classroom. This isn't so much using video games in the classroom, but using the dynamics that games utilize. For example, allowing students the 'freedom to fail', using carefully designed 'progression' etc.</p>
<p>I'm starting to realize that good teaching already utilizes these dynamics ('freedom to fail' = formative assessment) (progression = scaffolded instruction) etc.... and it's throwing a wrench in my…</p>
<p>Hi, I'm doing a directed study for my undergrad on the 'gamification' of the classroom. This isn't so much using video games in the classroom, but using the dynamics that games utilize. For example, allowing students the 'freedom to fail', using carefully designed 'progression' etc.</p>
<p>I'm starting to realize that good teaching already utilizes these dynamics ('freedom to fail' = formative assessment) (progression = scaffolded instruction) etc.... and it's throwing a wrench in my study.</p>
<p>Anyone out there finding similar/different things on this topic? Thoughts?</p>
<p></p> UPDATED -- PLEASE READ REPLY IF YOU'VE TAKEN THE SURVEY-- Research Assistance!tag:www.classroom20.com,2012-07-13:649749:Topic:8512772012-07-13T04:48:22.626ZErica Holanhttps://www.classroom20.com/profile/EricaHolan
<p>Greetings!<br></br></p>
<p>I'm currently a PhD in Education student at Rutgers University, studying teachers who play video games themselves, use video games in their classrooms, and/or have gamified their classrooms in any way, shape or form. While I'm particularly looking at those who teach at the K-12 level, I'd appreciate responses from university instructors as well! </p>
<p><br></br> Please click…</p>
<p>Greetings!<br/></p>
<p>I'm currently a PhD in Education student at Rutgers University, studying teachers who play video games themselves, use video games in their classrooms, and/or have gamified their classrooms in any way, shape or form. While I'm particularly looking at those who teach at the K-12 level, I'd appreciate responses from university instructors as well! </p>
<p><br/> Please click <strong><a href="http://survey.qualtrics.com/SE/?SID=SV_eG7kKGiRZjIAqaw" target="_blank">HERE</a></strong> to complete a brief survey in reference to the topics listed above, or copy and paste the following into your web browser: <a href="http://survey.qualtrics.com/SE/?SID=SV_eG7kKGiRZjIAqaw">http://survey.qualtrics.com/SE/?SID=SV_eG7kKGiRZjIAqaw</a></p>
<p><br/> I <strong>sincerely</strong> appreciate your feedback!</p>
<p><br/> Best,<br/> Erica</p>
<p></p> Video Games in the Classroomtag:www.classroom20.com,2012-02-27:649749:Topic:8109662012-02-27T22:57:07.991ZErica Holanhttps://www.classroom20.com/profile/EricaHolan
<div id="post_message_1575731">Hi, All!<br/><br/>Quick question: Does anyone here use video games in their classroom? If you do, what games do you use and in what ways do you use them? Short responses are perfectly acceptable!<br/><br/>Thanks and best,<br/>Erica</div>
<div id="post_message_1575731">Hi, All!<br/><br/>Quick question: Does anyone here use video games in their classroom? If you do, what games do you use and in what ways do you use them? Short responses are perfectly acceptable!<br/><br/>Thanks and best,<br/>Erica</div> Gaming in the Classroomtag:www.classroom20.com,2011-03-27:649749:Topic:6181742011-03-27T19:47:47.755ZHeidi Siwakhttps://www.classroom20.com/profile/HeidiSiwak
<p>In order to better understand how to using gaming as a launching point for learning, I have decided to become a gamer and share my insights as they relate to teaching with others. I hope this will help everyone as we begin integrating gaming into our teaching practice. I have a new blog to do this.</p>
<p> </p>
<a href="http://mylifeasanon-gamer.blogspot.com/" target="_blank">http://mylifeasanon-gamer.blogspot.com/</a>
<p>In order to better understand how to using gaming as a launching point for learning, I have decided to become a gamer and share my insights as they relate to teaching with others. I hope this will help everyone as we begin integrating gaming into our teaching practice. I have a new blog to do this.</p>
<p> </p>
<a href="http://mylifeasanon-gamer.blogspot.com/" target="_blank">http://mylifeasanon-gamer.blogspot.com/</a> Poietic Generator : a project of a "massively multiplayer & extremely serious-game"tag:www.classroom20.com,2011-03-01:649749:Topic:6074032011-03-01T12:09:03.662ZFlorence Meichelhttps://www.classroom20.com/profile/florencemeichel
<p>Hi everybody</p>
<p>I'm the creator of the french network apprendre2.0 on NING which is a learning network with now more than 2200 members ! <a href="http://apprendre2point0.ning.com/" target="_blank">http://apprendre2point0.ning.com/</a></p>
<p>I'm starting this discussion on classroom2.0 in order to focuse your attention on the Generator Poietic Project...This ambitious project needs your help !</p>
<p> </p>
<p>What is the Poietic Generator about…</p>
<p>Hi everybody</p>
<p>I'm the creator of the french network apprendre2.0 on NING which is a learning network with now more than 2200 members ! <a href="http://apprendre2point0.ning.com/" target="_blank">http://apprendre2point0.ning.com/</a></p>
<p>I'm starting this discussion on classroom2.0 in order to focuse your attention on the Generator Poietic Project...This ambitious project needs your help !</p>
<p> </p>
<p>What is the Poietic Generator about ?</p>
<p> </p>
<p><object height="390" width="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="allowFullScreen" value="false"></param><param name="allowscriptaccess" value="never"></param><param name="src" value="http://www.youtube.com/v/ORVFwwSbHbI?fs=1&hl=fr_FR"></param><param name="allowfullscreen" value="false"></param><embed wmode="opaque" height="390" width="480" src="http://www.youtube.com/v/ORVFwwSbHbI?fs=1&hl=fr_FR" allowscriptaccess="never" allowfullscreen="false" type="application/x-shockwave-flash"></embed>
<param name="wmode" value="opaque"></param></object>
</p>
<br/>
<p> </p>
<p>Behind the strange name of “Poietic Generator” (PG), there is a collective and very rich social experience for children from 7 to 77 years old. The Poietic Generator simply offers to many participants to draw in real time on the same picture. But not anyhow : the PG minimum rules allows gradually the auto-organisation of a global drawing with tens or 100 hundreds participants, as already shown in earlier experiments... since 1986 (Yes you have really well read : 1986, the GP idea is an "old" one! Precisely, it’s a pioneering creation of the "Net Art", <em><a href="http://wiki.km2.net/PDF/TechnologyReview0308.pdf" target="_blank">cf. this article from the technology review, MIT, 03 2008.</a></em><br/> <br/> In some few months, we will maybe see thousands of people creating on the same image... which could be projected in June, somewhere in Paris, in NY ...or in a school and a classroom ! :-)</p>
<p> </p>
<p><em>You can test the GP’s current version <a href="http://perspective-numerique.net/wakka.php?wiki=GenerateurPoietique">here</a></em></p>
<p><br/> As a action-research, the PG is a kind of model of "social networks" that we all practise more and more on Facebook, Twitter for example... but it’s different because, firstly it has no commercial goal, and secondly because, as a meta-game, it makes visible how "social networks" are running! That’s why the GP is the basis of a long-life action-research, which is, in the same time, an artistic and a scientific experience.</p>
<p> </p>
<p><em>You can preview that point <a href="http://perspective-numerique.net/PDF/RecherchePerspectivesAnoptiques.pdf" target="_self">here</a></em></p>
<p><br/> <span style="color: #0000ff;" class="font-size-4">What can you do for the Poietic Generator ? You can help the developpers team <a href="http://www.kisskissbankbank.com/projects/generateur-poietique/blog/poietic-generator-english" target="_blank">here</a></span> <br/> <br/> Thank you for your attention and for your help ! :-)</p> Gaming can make difficult science topics fun and easy to understandtag:www.classroom20.com,2010-09-07:649749:Topic:5062892010-09-07T21:51:58.334ZSheri Glewhttps://www.classroom20.com/profile/SheriGlew
<p><strong>Biology Shooter Game</strong><br></br> Most first person shooter (FPS) games present lots of body parts, and not in a good way. Nano Legends isn’t a gory FPS, and it sure beats
cracking a book when students have to learn basic cellular biology and<br />
cellular function.</p>
<p><br></br><span id="more-320"></span></p>
<p>In the future, fleets of nano-sized medical bots are released in the human body to scout, protect and destroy diseases. One nano scout ship, the Hyperion, travels through the…</p>
<p><strong>Biology Shooter Game</strong><br/> Most first person shooter (FPS) games present lots of body parts, and
not in a good way. Nano Legends isn’t a gory FPS, and it sure beats<br />
cracking a book when students have to learn basic cellular biology and<br />
cellular function.</p>
<p><br/><span id="more-320"></span></p>
<p>In the future, fleets of nano-sized medical bots are released in the human body to scout, protect and destroy diseases. One nano scout
ship, the Hyperion, travels through the body to identify a potentially<br />
lethal cell formation: cancer. Problems arise when the body doesn’t<br />
recognize the Hyperion as a good guy, and starts attacking the ship.</p>
<p><br/></p>
<p>Students find this very engaging and it makes teaching a very difficult science concept easy to teach. This provides a 3D interactive learning game for students to understand cell science and cell biology. It's great for grades 6 - 10. see <a href="http://www.nanolegends.com">www.nanolegends.com</a> <br/></p>
<p><br/></p>
<p>let me know where you think gaming is effective in teaching science concepts.<br/></p> Throw away your grade book: Indiana U Professor turns grading into a gametag:www.classroom20.com,2010-03-29:649749:Topic:4556922010-03-29T16:00:10.372ZNathan Ketsdeverhttps://www.classroom20.com/profile/NathanKetsdever
Just heard about this. I'm sure it will make the rounds over the next month:<div><br></br></div>
<div><span class="Apple-style-span" style="color: rgb(68, 68, 68); font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px;">We couldn't make this stuff up if we tried: Lee Sheldon, a teacher of game design in Indiana, bases his entire teaching philosophy on the online game, '…</span></div>
Just heard about this. I'm sure it will make the rounds over the next month:<div><br/></div>
<div><span class="Apple-style-span" style="color: rgb(68, 68, 68); font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px;">We couldn't make this stuff up if we tried: Lee Sheldon, a teacher of game design in Indiana, bases his entire teaching philosophy on the online game, '<a href="http://www.switched.com/tag/worldofwarcraft" style="color: rgb(37, 104, 168); text-decoration: underline; outline-style: none; outline-width: initial; outline-color: initial;">World of Warcraft</a>.' The nerdy professor coordinates several game design courses at Indiana University, and has now overhauled the grading system of his classes in an effort to better motivate students. Instead of traditional grades, IU game designers accumulate "experience points" over the course of a semester. In class presentations are now known as "quests." Whereas most students take exams, Sheldon's pupils "fight monsters." In the event that a professor assigns a group project, students quickly form "guilds." </span></div>
<div><font class="Apple-style-span" color="#444444" face="arial, helvetica, sans-serif" size="4"><span class="Apple-style-span" style="font-size: 14px; line-height: 22px;"><br/></span></font></div>
<div><font class="Apple-style-span" color="#444444" face="arial, helvetica, sans-serif" size="4"><span class="Apple-style-span" style="font-size: 14px; line-height: 22px;"><a href="http://www.switched.com/tag/lee+sheldon/">http://www.switched.com/tag/lee+sheldon/</a></span></font></div> 2010 HASTAC/MacArthur Foundation Digital Media and Learning Competitiontag:www.classroom20.com,2010-01-05:649749:Topic:4248522010-01-05T17:57:53.032Zmdaileyhttps://www.classroom20.com/profile/mdailey
Hi, Classroom 2.0ers,<br />
<br />
Happy New Year!<br />
<br />
I thought you all might be interested to know that the opening of the 2010 HASTAC/MacArthur Foundation Digital Media and Learning Competition is fast approaching. I have posted the call below. Hope to see some applications from community members!<br />
<br />
Best,<br />
Mandy<br />
<br />
<br />
<br />
<br />
---PLEASE DISTRIBUTE WIDELY---<br />
<br />
2010 HASTAC/MacArthur Foundation Digital Media and Learning Competition<br />
<br />
<br />
<br />
TIMELINE EXTENDED----Application system to open January 15th<br />
<br />
PLEASE NOTE NEW SUBMISSION…
Hi, Classroom 2.0ers,<br />
<br />
Happy New Year!<br />
<br />
I thought you all might be interested to know that the opening of the 2010 HASTAC/MacArthur Foundation Digital Media and Learning Competition is fast approaching. I have posted the call below. Hope to see some applications from community members!<br />
<br />
Best,<br />
Mandy<br />
<br />
<br />
<br />
<br />
---PLEASE DISTRIBUTE WIDELY---<br />
<br />
2010 HASTAC/MacArthur Foundation Digital Media and Learning Competition<br />
<br />
<br />
<br />
TIMELINE EXTENDED----Application system to open January 15th<br />
<br />
PLEASE NOTE NEW SUBMISSION DEADLINES<br />
<br />
*****To allow applicants more time to develop their initial applications, the Competition timeline has been extended by one week. The online application system will now open and begin accepting applications on January 15th. The due date for preliminary applications has been extended until January 22nd, while resubmitted final first round applications (taking into consideration any public feedback/comments received) will be due by February 15th. Please reference the revised timeline here: <a href="http://www.dmlcompetition.net/timeline.php">http://www.dmlcompetition.net/timeline.php</a>. *****<br />
<br />
The theme of this year's Competition is Reimagining Learning and there are two types of awards: 21st Century Learning Lab Designers and Game Changers.<br />
<br />
Aligned with National Lab Day as part of the White House's Educate to Innovate Initiative, the 21st Century Learning Lab Designer awards will range from $30,000-$200,000. Awards will be made for learning environments and digital media-based experiences that allow young people to grapple with social challenges through activities based on the social nature, contexts, and ideas of science, technology, engineering and math.<br />
<br />
The Game Changers category—undertaken in cooperation with Sony Computer Entertainment of America (SCEA) and Electronic Arts (EA), Entertainment Software Assocation, and the Information Technology Industry Council—will award amounts ranging from $5,000-$50,000 for creative levels designed with either LittleBigPlanet™ or Spore™ Galactic Adventures that offer young people engaging game play experiences and that incorporate and leverage principles of science, technology, engineering and math for learning.<br />
<br />
Each category will include several Best in Class awards selected by expert judges, as well as a People’s Choice Award selected by the general public. The online application system will open on January 15 and will include three rounds of submissions, with public comment at each stage.<br />
<br />
Please see <a href="http://www.dmlcompetition.net">www.dmlcompetition.net</a> for all details.<br />
<br />
<br />
<a href="http://www.hastac.org">www.hastac.org</a><br />
<a href="http://www.dmlcompetition.net">www.dmlcompetition.net</a><br />
<a href="http://www.twitter.com/dmlComp">www.twitter.com/dmlComp</a> Are you an older-than-average (30+) video gamer?tag:www.classroom20.com,2009-12-06:649749:Topic:4161822009-12-06T02:28:28.083ZAnthony VonBankhttps://www.classroom20.com/profile/AnthonyVonBank
If so, I have a new blog just for those of us who never grew out of our video game interest:<br />
<a href="http://allgrownupgamer.blogspot.com/" target="_blank"><br />
<a href="http://allgrownupgamer.blogspot.com/">http://allgrownupgamer.blogspot.com/</a></a>
If so, I have a new blog just for those of us who never grew out of our video game interest:<br />
<a href="http://allgrownupgamer.blogspot.com/" target="_blank"><br />
<a href="http://allgrownupgamer.blogspot.com/">http://allgrownupgamer.blogspot.com/</a></a> Anyone know of a game programmer our class could skype?tag:www.classroom20.com,2009-11-15:649749:Topic:4057642009-11-15T05:01:41.631ZJason McMahonhttps://www.classroom20.com/profile/JasonMcMahon
Hi folks,<br />
I'm running a Game Maker programming competition/collaboration between a number of schools in the local area.<br />
I was after a programmer we could fire some Q and A at. Does anyone know someone who might fit the bill and possibly pass on contact details?<br />
<br />
Thanks,<br />
Jason
Hi folks,<br />
I'm running a Game Maker programming competition/collaboration between a number of schools in the local area.<br />
I was after a programmer we could fire some Q and A at. Does anyone know someone who might fit the bill and possibly pass on contact details?<br />
<br />
Thanks,<br />
Jason