All Discussions Tagged 'games' - Classroom 2.02024-03-29T14:08:31Zhttps://www.classroom20.com/forum/topic/listForTag?tag=games&feed=yes&xn_auth=noEducational Survey: Video Game Play and Gender-Related Attitudestag:www.classroom20.com,2014-03-02:649749:Topic:9985062014-03-02T21:09:45.235ZColleen Hunterhttps://www.classroom20.com/profile/ColleenHunter
<p><span style="font-family: verdana,sans-serif;">Are you over the age of 18 and enjoy playing video games regularly?</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: verdana,sans-serif;">If so, you are invited to participate in a research study examining <font color="#000000">the association between playing video games and gender-related attitudes. The survey should take between 15-20 minutes to complete. At the end of the survey, you will be directed to a separate, unlinked…</font></span></p>
<p><span style="font-family: verdana,sans-serif;">Are you over the age of 18 and enjoy playing video games regularly?</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: verdana,sans-serif;">If so, you are invited to participate in a research study examining <font color="#000000">the association between playing video games and gender-related attitudes. The survey should take between 15-20 minutes to complete. At the end of the survey, you will be directed to a separate, unlinked survey where you will be asked to provide your contact information for an opportunity to win one of three $25 gift cards.<br/><br/></font></span></p>
<p style="margin-bottom: 0in; text-align: center;"><span style="font-family: verdana,sans-serif;"><font color="#000000"><b>If you would like to participate, please click on the link provided:</b></font></span> <a href="https://www.surveymonkey.com/s/68TMNGF" target="_blank">https://www.surveymonkey.com/s/68TMNGF</a></p>
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<p style="margin-bottom: 0in;"><span style="font-family: verdana,sans-serif;">This study was approved by the Institutional Review Board at Pacific University (IRB# 522220-2). <font color="#000000">If you have questions, please contact the Principal Investigator, Colleen Hunter, at</font> <a href="mailto:hunt2341@pacificu.edu" target="_blank">hunt2341@pacificu.edu</a> <font color="#000000">or the Faculty Advisor, Dawn M. Salgado at</font> <a href="mailto:dsalgado@pacificu.edu" target="_blank">dsalgado@pacificu.edu</a><font color="#000000">.</font></span></p>
<p><span style="font-family: verdana,sans-serif;"><font color="#000000"><br/>Thank you for your interest and participation!<span><font color="#888888"><span><font color="#888888"><br/></font></span></font></span></font></span></p> Looking for online games classified by Common Core?tag:www.classroom20.com,2013-07-08:649749:Topic:9439762013-07-08T15:01:24.084ZPriscilla Grimhttps://www.classroom20.com/profile/PriscillaGrim
<p>Check out <a href="http://powermylearning.org" target="_blank">http://powermylearning.org</a>, for online games and playlists, sourced and classified by teachers. :) Hope you like it!</p>
<p>Check out <a href="http://powermylearning.org" target="_blank">http://powermylearning.org</a>, for online games and playlists, sourced and classified by teachers. :) Hope you like it!</p> Text-Based Games: A cure for the common book?tag:www.classroom20.com,2013-04-15:649749:Topic:9262432013-04-15T13:28:38.893ZKaren Cameronhttps://www.classroom20.com/profile/KarenCameron
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<p><img alt="text based games" border="0" class="alignLeft" src="http://info.marygrove.edu/Portals/94958/images/text-based-games.png" style="float: left;"></img> We’ve mentioned it before, but when we were kids, we devoured <a href="http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure">Choose Your Own Adventure books</a>—especially those released by Bantam Books. Bantam ended the series in the late 90s and we’re not embarrassed to admit that we shed a few tears over it. </p>
<p>Thankfully, <a href="http://www.choiceofgames.com/">Choice of Games</a> has picked up where Bantam left off and thrown in a few perks:…</p>
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<p><img src="http://info.marygrove.edu/Portals/94958/images/text-based-games.png" alt="text based games" class="alignLeft" style="float: left;" border="0"/>We’ve mentioned it before, but when we were kids, we devoured <a href="http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure">Choose Your Own Adventure books</a>—especially those released by Bantam Books. Bantam ended the series in the late 90s and we’re not embarrassed to admit that we shed a few tears over it. </p>
<p>Thankfully, <a href="http://www.choiceofgames.com/">Choice of Games</a> has picked up where Bantam left off and thrown in a few perks: First, all of their titles (or what they are calling “text-based games”) are <a href="http://www.choiceofgames.com/">free on the web</a>. They’ve also produced mobile versions that can be played on iPhones, Android phones, and other smartphones.</p>
<p><img id="img-1365794803210" src="http://info.marygrove.edu/Portals/94958/images/text-based-games-2.png" alt="text based games" class="alignCenter" style="display: block; margin-left: auto; margin-right: auto;" border="0" height="491" width="562" name="img-1365794803210"/></p>
<p>But there’s more.</p>
<p>Choice of Games has developed a <b>simple scripting language for writing text-based games</b>, ChoiceScript, which they make available for others to use. Readers are encouraged to use this technology to <b>write their own text-based game;</b> the company will then host submissions on their website.</p>
<p>Currently they have <a href="http://www.choiceofgames.com/category/our-games/">12 text-based</a> games, but there are also 18 other <a href="http://www.choiceofgames.com/category/user-made-games/">user-created books</a> to choose from.</p>
<p><span class="hs-cta-wrapper" id="hs-cta-wrapper-593ed050-a2d4-458c-b10f-04a4ca3e8548"><span style="visibility: visible;" class="hs-cta-node hs-cta-593ed050-a2d4-458c-b10f-04a4ca3e8548" id="hs-cta-593ed050-a2d4-458c-b10f-04a4ca3e8548"><a href="http://cta-service-cms2.hubspot.com/cs/c/?&cta_guid=3bc1d0c0-1477-461d-806c-756af0be3bfe&placement_guid=593ed050-a2d4-458c-b10f-04a4ca3e8548&portal_id=94958&redirect_url=snOgx3eZ/wWIFUqwUypCTbzlADGzHDFyy8Dh8NV%2BWblB3YrlvnZgaQVA51Zf6qBHE2Lek9FIC0sBggCM0gVgVjfn5Q6QeLN%2B&iv=mTeeNJyQ5pE%3D"><img class="hs-cta-img align-center" id="hs-cta-img-593ed050-a2d4-458c-b10f-04a4ca3e8548" style="border-width: 0px; width: 195; height: 274;" alt="New Call-to-Action" src="http://cdn1.hubspot.com/hub/94958/file-28655053.png" name="hs-cta-img-593ed050-a2d4-458c-b10f-04a4ca3e8548"/></a></span></span></p> Educational Games Todaytag:www.classroom20.com,2012-09-14:649749:Topic:8755012012-09-14T20:52:22.882ZAngela Smithhttps://www.classroom20.com/profile/AngelaSmith
<p>Check out this infographic on how educational games have progressed since the days of Carmen San Diego and Reader Rabbit. How do you think gamification has changed the way educators approach teaching? <a href="http://knewt.ly/S5ifwE">http://knewt.ly/S5ifwE</a></p>
<p>Check out this infographic on how educational games have progressed since the days of Carmen San Diego and Reader Rabbit. How do you think gamification has changed the way educators approach teaching? <a href="http://knewt.ly/S5ifwE">http://knewt.ly/S5ifwE</a></p> Grades are not motivatingtag:www.classroom20.com,2012-08-13:649749:Topic:8610742012-08-13T06:01:26.109ZAlice Keelerhttps://www.classroom20.com/profile/AliceKeeler
<p><strong>Your Name and Title:</strong> Alice Keeler - Technology Integration Specialist</p>
<p><strong>School, Library, or Organization Name:</strong> Central Valley Computer Using Educators</p>
<p>Co-Presenter Name(s):</p>
<p><strong>Area of the World from Which You Will Present:</strong> California</p>
<p><strong>Language in Which You Will Present:</strong> English</p>
<p><strong>Target Audience(s):</strong> Classroom Teachers</p>
<p><strong>Short Session Description (one line):…</strong></p>
<p><strong>Your Name and Title:</strong> Alice Keeler - Technology Integration Specialist</p>
<p><strong>School, Library, or Organization Name:</strong> Central Valley Computer Using Educators</p>
<p>Co-Presenter Name(s):</p>
<p><strong>Area of the World from Which You Will Present:</strong> California</p>
<p><strong>Language in Which You Will Present:</strong> English</p>
<p><strong>Target Audience(s):</strong> Classroom Teachers</p>
<p><strong>Short Session Description (one line):</strong> Grades can be demotivating for some students, look to video game strategies to motivate students.</p>
<p><strong>Full Session Description (as long as you would like):</strong> Traditional A, B, C, D and F grades can be demotivating for some students. To jump from an F to a D can be as much as 60% which can be discouraging. Almost no game gives a player a score of "C." Looking at games such as Angry Birds, Farmville, World of Warcraft and other popular games what strategies do they employ to motivate players and how can these same strategies be utilized in the classroom?</p>
<p><strong>Websites / URLs Associated with Your Session:</strong> <a href="http://www.gamerriculum.com">www.gamerriculum.com</a> </p> UPDATED -- PLEASE READ REPLY IF YOU'VE TAKEN THE SURVEY-- Research Assistance!tag:www.classroom20.com,2012-07-13:649749:Topic:8512772012-07-13T04:48:22.626ZErica Holanhttps://www.classroom20.com/profile/EricaHolan
<p>Greetings!<br></br></p>
<p>I'm currently a PhD in Education student at Rutgers University, studying teachers who play video games themselves, use video games in their classrooms, and/or have gamified their classrooms in any way, shape or form. While I'm particularly looking at those who teach at the K-12 level, I'd appreciate responses from university instructors as well! </p>
<p><br></br> Please click…</p>
<p>Greetings!<br/></p>
<p>I'm currently a PhD in Education student at Rutgers University, studying teachers who play video games themselves, use video games in their classrooms, and/or have gamified their classrooms in any way, shape or form. While I'm particularly looking at those who teach at the K-12 level, I'd appreciate responses from university instructors as well! </p>
<p><br/> Please click <strong><a href="http://survey.qualtrics.com/SE/?SID=SV_eG7kKGiRZjIAqaw" target="_blank">HERE</a></strong> to complete a brief survey in reference to the topics listed above, or copy and paste the following into your web browser: <a href="http://survey.qualtrics.com/SE/?SID=SV_eG7kKGiRZjIAqaw">http://survey.qualtrics.com/SE/?SID=SV_eG7kKGiRZjIAqaw</a></p>
<p><br/> I <strong>sincerely</strong> appreciate your feedback!</p>
<p><br/> Best,<br/> Erica</p>
<p></p> Gamification - Best apps/webs for management?tag:www.classroom20.com,2012-07-08:649749:Topic:8502092012-07-08T16:41:38.045ZKevhttps://www.classroom20.com/profile/Kev
<p>After a 1 year absense to finish my Master's degree (which sadly was not focused on gaming principles in education) I'm back to my true interest. Two years ago I implemented an Achievement system in my classes. The rewards were badges (custom made stickers) that students put on their binders. My 7th graders, for the most part, loved it and bought in heavily. The problem was the amount of effort it took on my part to make it happen. Constantly printing new stickers and tracking student…</p>
<p>After a 1 year absense to finish my Master's degree (which sadly was not focused on gaming principles in education) I'm back to my true interest. Two years ago I implemented an Achievement system in my classes. The rewards were badges (custom made stickers) that students put on their binders. My 7th graders, for the most part, loved it and bought in heavily. The problem was the amount of effort it took on my part to make it happen. Constantly printing new stickers and tracking student progress was a nightmare.</p>
<p>Fast forward to now and gamification has grown a ton - though more in marketing than in education. I'm looking for a site or app to manage the process. So far the most effective I've found is classdojo.com which works pretty darn well. I would like one with greater customization options, however.</p>
<p>I'm looking for a system that lets me specify the names and images of the achievements as well as (obviously) setting the criteria. I'd like students to be able to see their own progress at any time whether i'm logged in or not.</p>
<p>I've signed up for an invite to gamify.org to try their system but have not heard anything back in months. If anyone has found a platform that works well (even if it costs money) I'd love to hear about it.</p> Video Games in the Classroomtag:www.classroom20.com,2012-02-27:649749:Topic:8109662012-02-27T22:57:07.991ZErica Holanhttps://www.classroom20.com/profile/EricaHolan
<div id="post_message_1575731">Hi, All!<br/><br/>Quick question: Does anyone here use video games in their classroom? If you do, what games do you use and in what ways do you use them? Short responses are perfectly acceptable!<br/><br/>Thanks and best,<br/>Erica</div>
<div id="post_message_1575731">Hi, All!<br/><br/>Quick question: Does anyone here use video games in their classroom? If you do, what games do you use and in what ways do you use them? Short responses are perfectly acceptable!<br/><br/>Thanks and best,<br/>Erica</div> Educating Teachers in Game-Based Learningtag:www.classroom20.com,2011-10-29:649749:Topic:7671102011-10-29T15:52:54.154ZRandall Fujimotohttps://www.classroom20.com/profile/randyfuj
<div class="mlMsg"><div class="size3"><p>Would be interested to hear your thoughts on a teacher education program focused on game-based learning: <a href="http://shoyulearning.wordpress.com/2011/10/27/educating-teachers-in-game-based-learning/" target="_blank">http://shoyulearning.wordpress.com/2011/10/27/educating-teachers-in-game-based-learning/</a></p>
<p>Thanks for any feedback or comments you may have!</p>
<p>--Randall</p>
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<div class="mlMsg"><div class="size3"><p>Would be interested to hear your thoughts on a teacher education program focused on game-based learning: <a href="http://shoyulearning.wordpress.com/2011/10/27/educating-teachers-in-game-based-learning/" target="_blank">http://shoyulearning.wordpress.com/2011/10/27/educating-teachers-in-game-based-learning/</a></p>
<p>Thanks for any feedback or comments you may have!</p>
<p>--Randall</p>
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</div> Exploring New Models for Education 2.0 and Blended Learning in University Classroomstag:www.classroom20.com,2011-03-02:649749:Topic:6075402011-03-02T16:42:19.847ZNicholas Carl Martinhttps://www.classroom20.com/profile/NicholasCarlMartin
This past weekend Dr. Michael Gibbons and I taught a 20-hour graduate skills institute at American University’s School of International Service entitled <a href="http://www.american.edu/sis/ipcr/Skills-Institutes.cfm" target="_blank">Applications of Technology for Peacebuilding</a>. Students came from a variety of AU programs, including the International Peace and Conflict Program (IPCR) in the School of International Service, the AU Business School, and the AU Law School.<br></br>
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We at…
This past weekend Dr. Michael Gibbons and I taught a 20-hour graduate skills institute at American University’s School of International Service entitled <a href="http://www.american.edu/sis/ipcr/Skills-Institutes.cfm" target="_blank">Applications of Technology for Peacebuilding</a>. Students came from a variety of AU programs, including the International Peace and Conflict Program (IPCR) in the School of International Service, the AU Business School, and the AU Law School.<br/>
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We at TechChange were especially excited about this course, as it allowed us an opportunity to incorporate a variety of new tech-based tools in the curriculum, both those created by TechChange and others. The inclusion of these tools was designed to foster collaboration, allow for course materials to be accessed in innovative, non-linear ways, and to give students an opportunity to participate in hands-on simulations using some of the same tools (e.g. Ushahidi) currently being used by practitioners in the field.<br/>
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<a href="http://techchange.org/wp-content/uploads/2011/03/AU_Class.jpg"><img class="size-full wp-image-1744 alignnone" title="AU_Class" src="http://techchange.org/wp-content/uploads/2011/03/AU_Class.jpg" height="405" width="608"/></a><br/>
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<strong>Hybrid Learning Model:</strong> Prior to the course, we created an online community with a number of dynamic features. These included <a href="http://techchange.org/products-services/" target="_blank">an interactive self-guided pre-course assessment that provided a general overview and personalized reading recommendations</a>, an interactive case study library, visual maps for readings and other multimedia, an interactive class corkboard for posting course announcements and expectations, bookmarking tools for capturing links that emerged during classroom discussion, and more. <a href="http://institute.techchange.org/commons/dashboard" target="_blank">See a sample unit of a TechChange course with a number of these features here</a>. We felt this was an effective way (much more so than Blackboard) to not only display and organize the content of the course, but also to capture key learnings as they evolved. We’re excited to continue to experiment with this and other blended learning and hybrid learning models.<br/>
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<strong>Ushahidi Crisis Mapping Simulation:</strong> On Saturday morning, students took part in a two-hour crisis mapping simulation, using the Ushahidi platform to map and monitor hypothetical election violence in Afghanistan. This was a more in-depth version of a simulation we ran at UPEACE last summer, <a href="http://blog.ushahidi.com/index.php/2010/07/20/ushahidi-in-the-classroom/">as described on the Ushahidi Blog</a>. This time, we set up 5 teams (the UN Staff, Election Monitors, Polling Stations, Citizens, and the Taliban) and organized the simulation into 6 ten-minute round. In each round, every citizen had to choose a polling station to vote at based on the information flow that trickled down to them from the election monitors visiting polling stations and texting back to UN staff who plotted information on the Ushahidi map. The Taliban team was charged with the task of sending falsified crowdsourced data to obscure the process. We also introduced a number of variations for each round: staggering voting of citizens and allowing them to communicate with each other, reducing the number of the election monitors, etc.<br/>
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<strong>Prezi and Case Study Exercise:</strong> In order to introduce the students to some of the organizations and tools working to address different elements of the peacebuilding/ development spectrum, we created a case study library in an online tool called Prezi. We then divided the class into 6 groups (Health, Education, Banking/Livelihoods/Finance, Advocacy & Citizen Journalism, Governance, and Crisis Response) and had each group explore the profiles of three tools listed under each category, reflect on their utilities for peacebuilding, and attempt to discover other relevant tools not listed in the library. <a href="http://institute.techchange.org/commons/promo/15/case-study-library" target="_blank">Check out the TechChange Case Study Library here.</a> <a href="http://www.prezi.com/" target="_blank">Prezi</a> was a great way to organize and curate this activity and we will feature more about this tool and other insights into zooming presentations in a subsequent blog post.<br/>
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<strong>Video Games for Social Change Activity:</strong> On Sunday morning we facilitated a 90-minute unit on video games for social change. We started with <a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html" target="_blank">Jane Mcgongical’s TED Talk “Can Gaming Make a Better World”</a> and then divided into groups to look at the following games: Ayiti: the Cost of Life, Experience the Haiti Earthquake, Breakaway, Participatory Chinatown, Third World Farmer, Stop Disasters, Raise the Village, and Darfur is Dying. Some themes and questions that we explored incude: The responsibility of empathy - can we as gamers responsibly and respectfully inhabit another person’s experience? If so, how can this be done without potentially trivializing others’ hardship? How can NGOs and designers better incorporate local contextual input into game design? How do NGOs and designers balance their social objective with the typical expectations related to gameplay? Are games more effective than documentaries for precipitating behavior change? <a href="http://institute.techchange.org/commons/promo/162/video-games-social-change" target="_blank">Visit the TechChange Unit on Games for Change in our online course and try playing the games.</a><br/>
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<a href="http://institute.techchange.org/commons/promo/162/video-games-social-change" target="_blank"><img class="size-full wp-image-1745 alignnone" title="games4change" src="http://techchange.org/wp-content/uploads/2011/03/games4change.png" height="364" width="608"/></a><br/>
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<strong>Final Projects:</strong> For a final project we divided the class into teams and presented the following assignment:<br/>
<p style="padding-left: 30px;"><em>In October 2011 (7 months from now), Liberia will hold its second democratic election. This signifies a critical juncture in post-war recovery efforts for Liberia, as the United Nations peacekeeping force is hoping to hand over security responsibilities to the relevant government authorities. You are part of team that has been recently hired by CARE International. You have been tasked to make recommendations about which technologies and software should be used help improve communications, monitor violence levels, and provide public service delivery during the time leading up to the elections and on the day itself. Consider the tools we have discussed in class, and take some time to research other relevant tools in the Case Study Library...</em></p>
<p>It was impressive to see such a range of creative strategies and considerations taken into account by each group. <a href="http://techchange.org/wp-content/uploads/2011/03/AU_assignment.pdf">To download the full assignment click here.</a><br/>
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<strong>Parting Thoughts:</strong> All in all, it was a great experience and we're excited about teaching future graduate courses at American University, George Washington University, George Mason ICAR, and any others that are interested. We'll also be doing a three-day short course this summer (July 4-6) on <a href="http://www.centre.upeace.org/index.php/courses/127-techeduc" target="_blank">New Technologies for Educational Practice</a> at the United Nations mandated University for Peace in Costa Rica. Come join us.<br/>
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As with any class, we recognize that there is always room to improve upon our approach and activities. We've just joined Classroom 2.0 and are really interested in hearing from others in the community who are working to develop new models for hybrid learning, education 2.0, next generation eLearning tools, and more. Feel free to reach out to us with ideas feedback at <a href="http://techchange.org/" target="_blank">TechChange</a> or write to me at <a href="mailto:nick@techchange.org">nick [at] TechChange.org</a></p>
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<p>Cross Posted from: <a rel="nofollow" href="http://techchange.org/2011/03/02/exploring-new-models-for-education-2-0-applications-of-technology-for-peacebuilding-at-american-university-course-recap/" target="_blank">The TechChange Blog: Exploring New Models for Education 2.0. “Applicati...</a></p>
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<p><em>Nick Martin is the President of TechChange. He is an educator, technologist, and social entrepreneur with international peacebuilding and development expertise. </em></p>
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<p>Website: <a rel="nofollow" href="http://techchange.org/" target="_blank">TechChange.org</a></p>
<p>Twitter: <a rel="nofollow" href="http://twitter.com/techchange" target="_blank">@TechChange</a></p>
<p>Facebook; <a rel="nofollow" href="http://www.facebook.com/techchange" target="_blank">/TechChange</a></p>