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Started 13 hours ago
To help me understand the complexity of our economic crisis, I decided to search for information from the past that might have contributed to the current set of events. The Celestial Economic Sphere, DataViz for the Finance Biz, Truthiness, Behavioral Finance & Greed is the title of the post (long) that I wrote in response to the economic crisis. As I dug up material for my post, it occurred to me that an… Continue
Posted on September 27th, 2008 at 11:23am — 4 Comments
Here is a link to one of my recent blogs: Interactive Touchscreen Technology, Participatory Design, and "Getting it".

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ContinuePosted on September 2nd, 2008 at 4:30pm —
http://interactivemultimediatechnology.blogspot.com/2008/08/digital-studentsanalog-school-videoclip.html Be sure to budget enough time for your visit, since I link to another blogger's posts, and several of my own. -Lynn
Posted on August 23rd, 2008 at 7:06pm —
Here is a link to one of my recent posts. V12's Dual-Touch-screen Canova: Multi-touch could support applications for universal design, education, and assistive technology. The notebook will be larger than the new OLPC's.
Posted on July 15th, 2008 at 7:11am —
Here are some links to a few of my more recent blog posts: New Interactive Technology: Tag Galaxy, Windows 7, PaperVision 3D, Microsoft Surface, Touch Screens, and Blog Posts Revisited. Cognitive Bursts; Sense of Self: Assisting young people with autism spectrum disorders through the use of digita… Continue
Posted on July 9th, 2008 at 8:08am —
Steve Hargadon
created this social network on Ning.
© 2008 Created by Steve Hargadon
Comment Wall (21 comments)
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Join this network
http://www.soundhouse.org.au/b_association.html
Ken Owen, Executive Officer SoundHouse Association
email: owen.ken.r@edumail.vic.gov.au
phone: +61 3 9376 6833
Just tell him Gavin sent you! LOL :)
http://www.theartscentre.com.au/discover/education/special-access-kit.aspx
SoundHouse Australia , based in Melbourne Australia has developed the "Banana Keyboard", designed for people with physical disabilities to make music on computers - that might be well worth exploring, I can give you the contact there if your are interested, it's Ken Owen, I can give you his email.
My son is very much into Gary's Mod, now that's 'modding' on a game engine, he works collaboratively with kids from all over the world building objects and stuff in 3D environment.
There are other games where the participants invent the scenarios, one I've heard of is "Spore" here is the wikipedia link: http://en.wikipedia.org/wiki/Spore_(video_game)
I replied to your Facebook message! I see James Gee is a friend!
He has been very influential on my thinking about games and learning.
Anyway, let me know if any of this helps :)
Kind Regards,
Gavin
Gavin
Sorry it has taken so long for me to respond to you comment. I've been caught up preparing for, going to and recovering from the NCaect conference in Concord. Its nice to "meet" someone else from NC.
Thanks for your message. Are you currently a practicing school psychologist? Are you using this technology now in some way? I am working on establishing a high school utilizing this Web 2.0 and a social networking platform. It's been quite a learning curve for me so far!
I recently received a link to this workshop and call for papers:
Workshop on Education Informatics: Steps Towards the International Internet Classroom
Here is information from the workshop web-page:
Objective
Could an international group provide free access to primary and secondary school curricula, aligned with national, state and local standards, delivered by our best AI tutoring technologies, in several languages, over the Internet? The purpose of this workshop is to discuss the feasibility of an International Internet Classroom Project, specifically...
…to sketch the core requirements for such a project and the immediate needs to get the project started. One critical requirement is that the core should be extensible, so researchers can incorporate and test the efficacy of their new technologies within the infrastructure – and with the participant pool – of the International Internet Classroom;
…to review the available sources of content, tools, platforms, student modeling methods, educational data mining techniques, pedagogical strategies, modes of content delivery, and concrete experiences deploying technology-based education;
…to explore the feasibility of common standards for representing content and student data and to review previous standards efforts in academia, the private sector, and government;
…to build connections among people who work on related projects and sketch a plan to build the International Internet Classroom.
We seek papers, including position papers, from all sectors – academia, industry and government – on all these subjects. Authors are encouraged to present their research, systems, tools, evaluations and deployment experiences in terms of and as contributions to what we hope will become the International Internet Classroom Project.
Submission Guidelines and Important Dates
Please submit papers using the final camera-ready formatting style specified in ECAI 08 Style Guide. Our requirements are not identical to ECAI's: Papers may be up to 6 pages long and should be submitted directly to Paul Cohen (cohen@isi.edu). All submissions must be sent in PDF or PS format.
Deadline for paper submission: 14 April 2008
Notification of acceptance/rejection: 12 May 2008
Deadline for camera-ready paper: 26 May 2008
Workshop Dates: 21- 22 July 2008
Organizing Committee and Program Committee
Paul Cohen USC Information Sciences Institute
Carole Beal K12@USC, USC Information Sciences Institute
Niall Adams Imperial College London
Carole Beal, one of the program organizers, is an educational psychologist at USC. She's worked on the Wayang Outpost.
This will give you more information about her work:
According to the K12usc.edu website:
"The Wayang Outpost is a web-based tutoring system for high school mathematics, with a specific emphasis on preparation for high-stakes achievement tests such as the SAT-Math exam. Students complete brief assessments of their learning style, including spatial cognition, math fact proficiency, math achievement, and mathematics motivation. They then receive multimedia tutoring on practice test items, and can select from either algorithmic explanations or more visually-oriented solutions. Integrated SkillBuilder units provide practice in specific math topics. Students receive motivational and progress feedback based on a model of learner engagement."
"Evaluation studies indicate that, after working with the system, students improve 20-25% on average on the integrated pre- and post-tests of math proficiency, and the improvement is greatest for students with the weakest math skills. We also find that students who describe themselves as disengaged from math are most likely to access the multimedia help in an effort to learn, suggesting that technology-based instruction can offer discouraged students a path to success in math."
"The Wayang Outpost tutoring system includes "virtual adventures" that embed math problem solving in narratives about environmental science, specifically, an imaginary research station in Indonesia. Students interact with virtual role model characters based on real scientists and researchers who use math in their field work."
The Wayang Outpost project is supported by National Science Foundation grants HRD 0411532 and REC 04118
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