Online Class: Using Games for Learning and Assessment

University of Wisconsin-Stout Online


 

 

 

 

 

 

Using Games for Learning and Assessment


Online Course 1 semester hour graduate credit ($397)
Instructor: Dr. Susan Manning
Tuition and Registration

EDUC 696C Summer: July 9 – August 3, 2012
or
EDUC 644 Fall: October 1 – October 26, 2012 

Who should enroll?
Designed for educators and trainers interested in learning about game-based learning and assessment. Explore quests, incentives like badges, the core tenants of game-based learning and how it supports the inquiry process. Get your game on and gamify learning for your students!

Description
Integration of interactive games and simulations with the curriculum, implications for effective assessment. Use of games to support collaboration, problem-solving, decision-making and to increase motivation and engagement in the classroom including benefits and drawbacks. (This course does not teach game design or use game design software.)

This course is an approved elective in the Master of Science in Education online degree program. NOTE: You may enroll in this course to meet your goals for professional development, license renewal, or to complete graduate credits and transfer the credit to another university.
Textbook
McGonigal, Jane. Reality is Broken (2011), Penguin Press. ISBN: 1594202850
Available from Amazon  or Kindle Edition or Barnes & Noble

Additional web-based readings and media will be available within the course.

Learning Outcomes

Upon completion of this course, students will be able to:

  • Differentiate between various types of games and simulations and match with types of assessment techniques.
  • Critically analyze and reflect on benefits and drawbacks of interactive games and simulations when determining the best assessment tool to match a curricular or training need.
  • Collaborate with others using online tools and demonstrate how to locate, evaluate and select games or simulations for a specific instructional need.


Create assessment action plans and field test interactive games or simulations and demonstrate ability to determine a curricular/training fit in instructional decision making.

  • Interpret assessment results of field tests and assess the effectiveness in supporting identified learner outcomes. 


Alignment with Standards
Course objectives are aligned with the following:

Wisconsin Standards for Teacher Development and Licensure
 (WI DPI) 4, 7, 8,10

National Board for Professional Teaching Standard 3

No travel to campus is required. Because this class is asynchronous and open to you 24/7, you may participate from your home or work computer during hours that are best for your work and family schedule.

The class is highly interactive with a significant discussion component. All discussion postings, projects and assignments will be submitted via the course discussion board and dropbox. Activities are conducted according to a schedule with specific due dates each week.

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The School of Education reserves the right to cancel classes that do not meet minimum enrollment requirements.
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